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I voted for removing the small weapons altogether. Ideally, you'd just move them to the back, but I think body variety is cooler, especially with mutations. I'd even be fine with removing all weapons if necessary, but I think removing the small weapons is a good compromise.

Another option might be to only show certain weapons with certain body types? Like, if all the "normal" human sprites can easily display some weapons, but adapting them to all the possible mutations is a problem, then just show them for the first set of sprites, and remove them from the troublesome sprites.

Removing small weapons vs putting them on the back doesn't speed up my work "that" much. The main problem I have with weapons being on the back belt is the visibility problem with really small weapons.

I did some testing and certain small weapons are either almost invisible, or they look weird when I switch their angle.

The knife on the left image is barely visible and on the right image, it looks like it's just floating instead of being attached to the belt in some way. I could technicaly attach some weapons to the front of the belt, but that wouldn't really solve anything since I would have to make individual graphics for all outfits just like I do now.

It depends on what people want really. Some people might like to have weird or even obscured weapons being there, while some might not care about them at all. I will probably just put all weapons on the back belt in some way. Change the graphics of the belt a bit and put small melee weapons behind the shoulder and pistols on the bottom of the belt. Melee weapons will be more visible and pistols will be atleast a bit visible even with bulkier outfits.

Making weapons invisible on certain "weirder" body types is also an option, however I would like weapon visibility to remain consistent if possible. If I add some monstrous body types in the future, the main character can simply hold the belt with its weapons in one hand or something. If that was the case, I could also restrict some outfits to make them not wearable to make sprite creation easier. There are plenty of ways to do this.