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excellent game! so so fun. i'm gonna be replaying this for a while i think x)

bit of critique: 

like PandasFly mentioned below, knowing how much damage enemies are going to do would be very very helpful with this kind of game. at it's core, this game is about strategy, and strategizing how to take the least amount of damage would add just a bit more thought into a player's turn.

in Backpack Hero, a similarly strategic game, you can clearly see how much damage an enemy is going to do and how much they will block for. this changes the way you approach your turn. do you deal the most damage you can, to help your next turn? or, do you block as much as you can to take less damage? i believe this kind of system would be perfect for Die in the Dungeon.

another bit of critique, a much smaller one: when i played this for the first time, i didn't immediately see where the button to end my turn was. it has a similar style and colour to the 'board' so it blended in. it didn't take long at all to find it, but i think this may be a small teeny problem with clarity?

anyway, good game!! love this a lot.

after you play a couple times you get a sense of how much they'll do. 

regular fly: 1-3

arrow guy: 1-3, 2x

heal guy: maybe one hit of 1-3, and also a heal

shield guy: one hit of 1-3, 2 shields of 1-2.

then there are higher levels of each, and some others. The worst is the purple fly guy. that guy sucks.

with how small the numbers are i think it makes a difference to show it. even you listed what could arguably be a broad range of numbers!

there's a big difference if you're like, fighting 3 fly guys and each of then do 1 damage, than if they all did their max. you could block 3, or 9! that's a massive difference in how you're gonna approach the situation. 9 is just short of half the starting hp, and 3 damage feels like "eh, i'll heal it next round." y'feel me?

and yeah. the purple fly guy sucks. i hate that guy >:(

I mean also what you can do is really quite limited and you can always act as though they'll do their max (prioritize blocking if you can't finish em off). Also you at least have an idea of what you're risking! For me it's the biggest problem with the violin guy who copies you.