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Great job submitting a game! You've really been able to maximize the Nokia restrictions with this entry. The visuals are simple but cute. The amount of information is a little overwhelming at first and I had to reference the description a lot until I got a general idea of everything. It reminded me a bit of older games and using their guidebooks, which I kinda liked actually. 

Sometimes I noticed an enemy would appear on my screen and then disappear without me fighting them. The times I died the big guys appeared out of nowhere when I had little health and I had no chance of escaping. It felt pretty bad, like there was no decisions for me to make and it came down to luck. Deciding to explore the floor further without the promise of finding more food and dying of starvation is more a consequence of my actions. Dying to a big guy appearing out of nowhere isn't.

At the start of the game I traded health on the spikes to get an upgrade which was a neat trick. I tried that method later and realized it was extremely inefficient at that point. I like that the early levels are easy and you build yourself up to prepare for the harder levels to come. Spam moving becomes less frequent later because suddenly every move is a decision, which is great development imo. I made it to floor 16. Overall great work and I would've loved to see something like this on the OG Nokia. Thanks for participating I had fun!