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(+1)

Great new models, I was impatient for this update :D, but you should limit the RPM of the WheelColliders! For my game I use an AnimationCurve to reduce the torque as the RPM goes up. If you don't do that, the car keeps accelerating for a while after you release the key. You can use this calculator to determine the max RPM of each car: http://www.endmemo.com/physics/rpmlinear.php It's also important to not to apply all the torque from the beginning. Actual cars gradually increase the power even if you put the pedal to the metal.

And what happened with the door handles of Model S? they are not animated anymore.

(1 edit) (+1)

Im already using torque curves - and neither am I applying all torque when pressing "gas pedal" it just feels like it because the Roadster is so fast and has to do 0-100 in 2 seconds

(1 edit) (+2)

Yeah, I understand that. Just a key is not enough to control the power of the Roadster. A gaming pedal or the shoulder/trigger of a gamepad is necessary for slower acceleration, or you could simulate the pedal with a throttle bar. For example: W = increase throttle, S = decrease throttle, nothing = throttle keeps fixed, Z = max throttle input, X = zero throttle input.

But what I'm talking about can be seen in the other cars too. You can see it very easily this way: Get a very high speed and jump over a ramp, when the car touches down, it will accelerate again for a while like if you were still pressing the W. Did you make sure the RPM are exactly what they should be?

(+2)

Yeah, its odd that it keeps accelerating when it touches down. I will try to find a solution for that!