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Great job submitting a game! I had fun with this one. I love the aesthetics. Its almost like I am looking through a window from space. Having the xp bar act as the player's health and as the way the game progresses is a creative idea. 

I eventually beat the game by sheltering in the rocks, post level 10, going to do something else, and then coming back and collecting all the cash. If you wanted to prevent that kind of playstyle you could have the lasers strike in the rocks or maybe the lasers destroy the cash.

The hitboxes weren't punishing, which is a good thing for this type of game but it was a little confusing to determine when I would be hit or not. Sometimes the lasers spawned above the warning symbols, or at least where I would have expected the lasers to hit based on the location of the warning.

Having a variety of game over screens was a cute touch. Good work and thanks for participating!