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(4 edits) (+1)

Sinbad:

  • Great stage control
  • Fast attacks
  • Good combos
  • High knockback
  • Good mobility/recovery
  • Amazing edgeguard
  • Kills incredibly early
  • Side special hits straight down-works as a spike or a combo move
  • Speedy aerials reverse combos
  • Easily punishable
  • Small range

Kiki:

  • Good stage control
  • Moderate recovery but hard to use and predictable
  • Spear-like range keeps opponents out
  • Good combos
  • Great jablock
  • Great for gimping recoveries offstage
  • High knockback/high startup move (down special)
  • Lack of unique specials
  • Lack of killing moves
  • Hard to use

Scarlet:

  • Good multi-hit options
  • Has a chargeable projectile
  • Has a fail-safe to recover or escape a combo
  • Great aerials
  • Damaging up-down combo
  • Recovery has low vertical gain
(1 edit) (+1)

This is my analysis on the characters. It's probably a little bit off, but i just thought it would be neat.

(+1)

Nice analysis!

It matches mine on most points. Except for Kiki's recovery which I think is the poorest of the game. You can recover high because "double jump -> spe up -> double jump" can gain a lot of height rapidly. But if you are forced to recover low, it is too predictable, you don't have any tool to hit a edgeguarder, and wall-jump does not allow a second up-spe.