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(+1)

I've been mulling on this. I think if (when?) I run this Mother and Father will proactively navigate the map once the doll starts crying, setting difficulties up for the team. Move or set up a trap every time the PCs move or delay for a while. Roll on the random table for the trap, jot it down on the map, hint at it as PCs enter the room to give them a chance to be proactive.

(+1)

Nice thoughts! Could foreshadow things a bit too - having mother/father roaming from the beginning but not hostile until the doll is retrieved.