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First impression

A topic by James Edward Smith created Nov 17, 2018 Views: 500 Replies: 11
Viewing posts 1 to 5

I really like the overall concept as I'm a big board game nerd. I'm not sure I totally get the flow of the game yet though. Getting the right dice to beat big monster just seems like dumb luck. Can you change your mission once you select one, if it's not turning out as you roll?

Ooh I see, you can LOCK dice down so they don't get rolled. Seems kinda awkward though. I'd rather just take the dice off the mission that isn't going to work and then sub it out.

Got my first victory at beginner. I think I'm getting better? It's hard to tell. Killing stuff like the chimera or the gryphon or whatever the 4 of a kind guy is just seems like luck. I've never killed Mordred. Figuring out that finishing the graal quest gets me a lot of knights back helped a lot though.

The behaviour of the tavern seems buggy though, or I just don't get it. Sometimes it'll let me roll guys I get from it on the same turn, other times no?

Developer

For the tavern reroll there's this strange mechanic I will probably get rid of :

- The number of dice you can send each day is fixed to 5 ( 6 with excalibur quest )

- If you fail to send 5 dice ( only 4 dice at the round table for exemple ) The game remember you can still send an additional dice  ( you can see a sword under the table to show this )

- If you get an additional dice ( most of the time, with the tavern ) and still have a sword left, the next roll will send the dice to the battleground.

An other question now that I'm playing easy and not beginner.
Easy is a lot more fun than beginner by the way because you get more mechanics.
But, what does Lancelot actually do, I don't get what he does. Seems to do nothing for me. The instruction text for him doesn't mean anything to me.

Developer

With Lancelot as a leader you can send two dice each day to a quest. You can achieve the Graal or excalibur twice faster if you have enough dice a the round table. If my tooltip is bad and  you are native english speaker, please tell me how to rephrase it :)

Yeah, I just didn't realize what QUESTS were. I got them confused with MISSIONS. I think they just need to be more clearly labelled/delineated in the UI (I know right now there's only bare-bone presentation . I can't wait to see the sprites for the missing rivals.). I think part of the problem was that in easier modes, there's only one quest: the Graal. So I just sort of saw that as being an action "look for the graal" not that doing so is a quest and there could be other quests. Now that I play at harder difficulties it's more obvious that quests are a category of actions.

Maybe it should look like missions are stuff that's in or right outside the gates of your castle/city and quests should look like it's sending knights away (on a boat even?) and then be clearly labeled.

Developer

The Graphic designer already tried to separate missions from quest more clearly. What do you think ?

I think they still look really similar there, I'd have mission apart from the quests instead of in the middle of them. Like have the quests off to one side, "outside of the castle" maybe.

Oh, I get Lancelot now. QUESTS are the graal and Excalibur, etc. I was getting them confused with MISSIONS.
What's Arthur actually do though? Cause more guys to collect in the tavern or something? Or does he allow more knights on the battlefield?

Developer

Arthur let you send two dice to the tavern each day. So for exemple if there's a 2 and a 3 at the tavern you can send a 2 and a 3 from your battleground to get them  ( normally you can send only one dice each day ). He used to be very useful in previous versions but now that you can dub same value dice in tavern with just one dice from the battleground, Arthur became unpopular. I will probably change his power asap.

Maybe Percival should get that power added to his power to make him better or whoever the tavern guy is?(4 I think)
Arthur could grant stars for every so many successful missions, or for any time you use 5 or more dice on a mission, or something like that.

I sort of think the tavern is a weird name for the knight recruitment area in general though. I guess it makes sense--guys passing through town would be at the tavern.