Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SisyphusView game page

Play as Sisyphus as he tries to push his boulder up the Tartarus Pit.
Submitted by rusticolus
Add to collection

Play game

Sisyphus's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.0054.200
Creativity#23.8144.000
Presentation#23.4323.600
Overall#23.2423.400
Enjoyment#41.7161.800

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam HostSubmitted(+1)

I love the look of this game and the idea behind it, but I didn't think it was especially fun haha. It did make me lol when I found I could bounce the boulder on my head like a silly balloon, but for the most part was just frustrating. Ended up leaving the boulder behind and just exploring the environment you set up.  

Submitted(+1)

I love the 3D effects of this game, the concept of the game being based on a myth is interesting too. The game is based on punishment, so it really gives a feeling more of punishment than enjoyment as a game though XD. I also noticed a few bugs while playing eg. the player "floats" instead of standing on the boulder, there are some points where the boulder can get stuck in a hole and cannot be moved however I tried. Overall it is a cool game.

Submitted(+1)

I ended up enjoying this more than I expected to. I will admit that the game kind of saved itself due to a "bug" that lets you push the boulder around like as if it was a beach volleyball. That being said, there were subtle mechanics (intentional or not) that I found to be brilliant and kept me engaged as I slowly made up the pit. I really liked the sort of "resting points" scattered along the path that allowed you to lodge the boulder in place so that the player could scout out the area ahead or even take a breather. There were even couple of "resting points" where the only way to dislodge the boulder was to push it downhill which made for a very tense situation. Another part I really liked were the dark areas. It was very disorienting (in a good way) due to the lighting and overall very memorable. I do think that the game would have benefitted from the level design being less punishing since a hard reset to the start in my opinion doesn't work for this game as there are not many tricks to make your boulder go much faster. Even though I didn't get reset to the start for my playthrough*, I can imagine myself not wanting to go through the whole thing again after having fallen down halfway up. I think the level design should have it so that progress loss is only partial. Nevertheless, I very much enjoyed my time playing this game. Good job!

Developer

Haha yeah I almost fixed that bug but that introduced even weirder behaviours for the boulder so I decided to keep it in the game (its not a bug its a feature xD). I think the jankiness really helps bring the game to life too. I also wanted the player to feel how Sisyphus must have felt from pushing the boulder up the hill only to lose all his progress when almost reaching the top so I added in many soft and hard resets along the way (maybe too many hard resets on hindsight). I'm glad you enjoyed it though, thanks for the feedback!

Submitted(+2)

I loved the 3d mechanics of the game, I found no issues there, when playing I got the "Getting over it" vibes. I think maybe adding a quit button would be nice also maybe a change of scenery, since the walls all kind of looked the same, it made it a bit hard to see for me. Overall I think its pretty cool!

Developer

Thanks for the feedback! Getting over it was a big inspiration for this game (especially in the level design) so I'm glad I was able to somewhat replicate that feeling. I'll definitely be adding a restart and quit button to a pause menu in the game and I'll also look into more textures (maybe for the path that you follow, walls, etc). Thanks for playing.