Really well done -- I played it to the end and it was an impressively expansive and complete game for a game jam. It was intelligently written, funny at times, and had a fully-fledged narrative. I loved the narrative structure you used. Even with this longer jam period, it's impressive that you were able to get this done. The map system really worked well and integrated well with the game, and the dialog system flowed and never felt cumbersome. I also enjoyed the pixel art, especially of all the small items around the ship. Nice job!
[Play the game before reading this paragraph to avoid reading narrative]: A few notes that I hope are helpful: I'm sure your state machine has a lot of moving pieces in this kind of game, but there were a few things that appeared to be out of "state." I pulled the lever on the airlock at two different points in the game, and each time as I walked away it did the 'jump', and the character bemoaned the implications of the jump, as if it were happening for the first time. Also, after reassembling a particular item, when I subsequently passed by the spot where the reassembly occurred, it again prompted me to reassemble it.
My character tended to get stuck while walking along walls near doorways sometimes, presumably from two colliders being used that aren't perfectly aligned, or something similar. Minor issue.
Great job on the game!!