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Hi everyone,

I am Barry Rowe, the programmer for a studio (in name at least) in Louisville KY, Roaring Cat Games. We're just coming off of a weekend of jamming on Ludum Dare 34, and looking forward to another jam. The other half of our team is Loi LeMix who will be providing all of the Art, and with the extended time frame possible our music.

We'll most likely be using Ashley ECS, and some of the systems and components we've developed over the last couple of game jams (Movement, Basic Gravity, Rendering, DebugRendering, Health/Damage). Hopefully by the end of this weekend I'll have those systems up as a library for others to use as well. We've been looking for a way to give back to the libGDX community, and it seems like some basic starter systems for Ashley ECS is something a lot of people might like to see. We created a box2d-AshleyECS example project before LD34 you can check out here: https://github.com/RoaringCatGames/libgdx-ashley-box2d-example

For tooling we'll be using IntelliJ, Adobe Illustrator, Spriter2D, Adobe Photoshop, Audacity, and Git.

Looking forward to seeing what all comes out of the Jam!