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One thing that wasn't super clear to me was when non-Harm and non-Move enemy effects happen. When the Writher places a spike pod, does it happen immediately when you roll it, when it would move, or when it would deal harm? I'm assuming the last thing, but I couldn't find a specific place in the rules where it called that out. That order didn't matter that often but did affect some of the things (especially when enemies started summoning skeletons).

It says in the rules under “Rounds of Combat” > “Step 2: Enemies Move & Non-Harm Actions” that actions that don’t directly deal harm are resolved at that step. So the Writher would place a spike pod during Step 2 i.e.

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My comment was specifically about the playtest rules, which didn’t say that. Glad to see it’s now clear.

What Nimlouth cited was from the "playtest rules", specifically the "Rules QS.pdf" file. What other rules did you mean?

Before the quickstarter launched, there was a playtest of the rules. Those rules have since been updated, and that version is no longer available. In those rules, under "Rounds of combat", Step 2 was just "Enemies Move," which is why I left the feedback I did. That file was named "RUNE Complete Rules.pdf," and I just checked it to make sure I wasn't going crazy.