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Nimlouth

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A member registered Jul 22, 2021 · View creator page →

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wow this is just such a fun idea, great stuff. As a dice goblin I approve of this 100%

this is pure distilled game design genius jfc

El rol nos cría y el viento nos junta :p Yeah Knave 2e has become my default “D&D-like” game for dungeon crawling and general B/X compatible gaming. I’ve hacked it extensively too, there’s just something about dungeon fantasy that keeps me coming back and that ruleset specifically may not be the most elegant or innovative but it’s certainly extremely functional.

Out of curiosity, do you run your west marches in spanish or english? If you are interested we might exchange hacks and house rules some time :) Anyways, saludos desde Argentina! Very much looking forward to your next projects, your art is awesome!

It is! I haven’t read tower dungeon yet and I totally should. I also just tried this for a dungeon crawl solo run and it surprised me how gender-neutral many of these portraits are. Which is a great thing! I’m def printing a complete run of these to give to my players in the future. (Also some faces are gruesome which compliments perfectly the vibes of most modern OSR games like Knave!)

These are all amazing. As others have said they are very expressive but I also absolutely love the manga style they have. They ooze personality. It reminds me a bit of Ryoko Kui’s faces.

Ahh yes, I saw the mythic influence right away. Love the feeling of 2d10 tbh but I do prefer a less granular oracle that gets me going faster. It wasn’t much of a problem to me anyways since I also ALWAYS have 2d10 at hand for random tables.

As per your suggestion, is it ok for you if I make a spanish version/hack as a derivative product of your thing? With due credit ofcourse. I’ve played with this a couple more times and it’s becoming my main oracle thingie haha.

La verdad está re bueno esto, es como si World of Dungeons y Maze Rats tuvieran un bebito de dos páginas jaja. Mis dos piezas de feedback son:

  • La tirada de suerte no está del todo explicada cómo funciona. ¿Tiro 1d6 pero cómo lo interpreto? Estaría bueno dejarla un poco mejor establecida.
  • En la regla de ataques no queda claro al decir que los monstruos no tiran dados si el jugador tiene que tirar para defenderse o los ataques de los monstruos pegan automáticamente. Lo primero es lo que asumo porque más adelante se habla de tirar para defender, pero estaría bueno que diga directamente “los monstruos no tiran dados, en su lugar el jugador tira para defenderse”.

BTW, me gusta mucho cómo lo lograste dejar super minimalista al sistema y muchas gracias por la licencia abierta! Capas me copo a armar algun suplemento o aventura para esta cosa hermosa jaja

This is simply one of the most elegant dice oracles ever made. It’s great and it’s very expandable with the way twists works. You can chain it to GM/pacing moves types of tables and tools very easily. Love this so much.

I love this! Been testing it a bit and I’m in love with how complete yet compact it feels. The kit strikes a great value between having enough tables for most necessities while also not having too many so you don’t get bogged down. Another upside of all the d6 tables is that they are for the most part easy to remember on the fly so you minimize time you spend looking up at the table itself.

I also have a suggestion on how to turn it into a d6 only thing. Basucally just using Recluse as the engine for the yes/no oracle, and you can apply a twist move on a low-double roll (1-3) or a pacing move on a high-double roll (4-6).

Cheers!

This came out awesome! Congratz on the release. I know a bunch of people whom would love to play a one-shot of this so hopefully I’ll try it at some point.

These are very good! I hope you do another round at some point. Here’s hoping for some dragonborn and beastfolk mugs!

I did continued development on this but haven’t found the time to translate and integrate it into this english version. My home game has also moved rulesets to my 24XX based hack so it could take a while until I come back and update this :p

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Yeah wording is weird sometimes specially since english is not my native language. I think I’ll go with Nature-wise or something like that to avoid cultural reference issues. I didn’t straight up suggested it as the same as survival to imply that it is the spell casting skill that the Shaman class uses. EDIT: Fixed on v0.20, changed to “Nature”.

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yep, it’s a typo! the Difficulty die was called Circumstance die at first. EDIT: Fixed on v0.20

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If you read or play this, leave a comment here with your thoughts. Any feedback is appreciated. Please also note what version you are reading. CURRENT: v0.20

the sheer effort on doing this alone is crazy

yeah! those are like the first couple of monsters you face too, so it’s pretty rewarding to see them transform from cool concept art to pre-rendered animated sprites in-game. I’m pretty sure they just tell you some vague description of what they are and what they can do too. Cool way to do a “monster manual” kinda thingie.

I’m obsessed with japanese Sega Saturn game manuals. i.e. this one is from Shining the Holy Ark and I just completely love how it presents all the characters with full body art and a stylish background related to their personality. Also tiny compressed screenshots are super nostalgic to me somehow haha.

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you fail to pick the lock

you fail to pick the lock

you fail to pick the lock

you fail to pick the lock

you fail to pick the lock

the lock is jammed …

your art is incredible!

está muy lindo!

wow these are very cute! I love them

holy cow this is incredible tysm for these assets!

wow this is really high effort! I loved the atmosphere and art direction of the whole thing. Also the interactive elements like the piano. I can’t believe I missed this for last year’s spooky season :p This whole thing shows a lot of talent and dedication!

tysm for the A4 version! This little thingie is now permanently living in my backpack <3

This is some great dumb fun to have, and can even get a bit deep if you and your opponent start creating interesting image collections for playing. Absolutely underrated!

whoa! I love how this is basically playable poetry! Great job

aww tysm, I hope you have fun. Would love to hear if you get around to play it <3

wow I love how simple and fun this is! great job as always!

it will be a dlc that includes horse armor too (???

tysm! I hope you have fun :3

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Before anyone comments, yes I know the character sheet doesn’t have a field for recording your character name. Why? ‘cause I’m a dumb dumb. Will fix on next update, I promise lmfao.

VERSION 0.6.3 UPDATE FIXED THIS!

This looks awesome! I’m using wayland on Fedora KDE Plasma and it works well enough for images but the screen mirroring doesn’t. Hopefully this ends up becoming somewhat of an alternative to shaderglass in the future for us annoying Linux shader fiends. Tysm!

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This is such an incredible tool, I can assure you that everyone in the retro gaming community was waiting for something like it! I hope a Linux/Wayland port of this comes up in the future too, as per the advent of the Steam Machine and Steam Deck ecosystem <3

tysm for the kind words! I’ve honestly kinda moved on from this game, I settled on an extensive (and unreleased) hack/translation I made of Knave 2e for my OSR-style games. I’ve always wanted to finish some of the ideas I had on this tho, specially the extra archetypes and the project rules. Maybe next year if I can get together a group to play this irl I can resume working on the document!

In the meanwhile you can always grab whatever I did and just finish it/expand it yourself if you feel like it. Open source games ftw!

Hey I just ran this as a session 0.5 since one player missed session 1. It was great! I used it as a sort of “tutorial” scenario and it really does everything I could hope for a started adventure. Some highlights:

  • I had to scramble and read it like 20 min before getting together and it was no problem, it reads very well although some bullet pointing might help it a bit in that department.
  • The monsters ARE tough but totally fair.
  • The creepy miniatures gathering on the table idea is freaking genius and my players loved it, it was VERY creepy. I also loved the little circle for watch-tracking, it replaced the one I crudely made myself in an instant haha.
  • On that same note, it would be nice to have a separate print out with just the minis, I had to print the page with them several times to get more than 3. :p
  • The hedge maze mini-game is ALSO freaking genius, we loved it, totally stealing that for the rest of the game.
  • ABSOLUTELY LOVED the moral dilemma at the end, my players were locked in with the murderous fae waifu assasin gang and ended up destroying the relics after some serious conversation and badass roleplay. One of the players became a Witch of the Woods acolyte too!

So I would say it’s great except for some understandable errors like d6 tables being labeled d8 and such. I would also say this is on the longer side for one session but fits very sleekly for two sessions. We ended up playing for around 5 hours + character creation, and I did skipped/changed the catacombs part to make it shorter as it was getting late. Can probably run it just fine as a two-session adventure.

Thanks a lot! Great stuff.

why.is.this.so.good I love it! tysm!

LOL!

wow this pack is extremely good! it has it all! absolutely perfect for 1st sessions/one shots I adore it! Incredible and diverse art really good tysm