wow this is just such a fun idea, great stuff. As a dice goblin I approve of this 100%
Nimlouth
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El rol nos cría y el viento nos junta :p Yeah Knave 2e has become my default “D&D-like” game for dungeon crawling and general B/X compatible gaming. I’ve hacked it extensively too, there’s just something about dungeon fantasy that keeps me coming back and that ruleset specifically may not be the most elegant or innovative but it’s certainly extremely functional.
Out of curiosity, do you run your west marches in spanish or english? If you are interested we might exchange hacks and house rules some time :) Anyways, saludos desde Argentina! Very much looking forward to your next projects, your art is awesome!
It is! I haven’t read tower dungeon yet and I totally should. I also just tried this for a dungeon crawl solo run and it surprised me how gender-neutral many of these portraits are. Which is a great thing! I’m def printing a complete run of these to give to my players in the future. (Also some faces are gruesome which compliments perfectly the vibes of most modern OSR games like Knave!)
Ahh yes, I saw the mythic influence right away. Love the feeling of 2d10 tbh but I do prefer a less granular oracle that gets me going faster. It wasn’t much of a problem to me anyways since I also ALWAYS have 2d10 at hand for random tables.
As per your suggestion, is it ok for you if I make a spanish version/hack as a derivative product of your thing? With due credit ofcourse. I’ve played with this a couple more times and it’s becoming my main oracle thingie haha.
La verdad está re bueno esto, es como si World of Dungeons y Maze Rats tuvieran un bebito de dos páginas jaja. Mis dos piezas de feedback son:
- La tirada de suerte no está del todo explicada cómo funciona. ¿Tiro 1d6 pero cómo lo interpreto? Estaría bueno dejarla un poco mejor establecida.
- En la regla de ataques no queda claro al decir que los monstruos no tiran dados si el jugador tiene que tirar para defenderse o los ataques de los monstruos pegan automáticamente. Lo primero es lo que asumo porque más adelante se habla de tirar para defender, pero estaría bueno que diga directamente “los monstruos no tiran dados, en su lugar el jugador tira para defenderse”.
BTW, me gusta mucho cómo lo lograste dejar super minimalista al sistema y muchas gracias por la licencia abierta! Capas me copo a armar algun suplemento o aventura para esta cosa hermosa jaja
I love this! Been testing it a bit and I’m in love with how complete yet compact it feels. The kit strikes a great value between having enough tables for most necessities while also not having too many so you don’t get bogged down. Another upside of all the d6 tables is that they are for the most part easy to remember on the fly so you minimize time you spend looking up at the table itself.
I also have a suggestion on how to turn it into a d6 only thing. Basucally just using Recluse as the engine for the yes/no oracle, and you can apply a twist move on a low-double roll (1-3) or a pacing move on a high-double roll (4-6).
Cheers!
Yeah wording is weird sometimes specially since english is not my native language. I think I’ll go with Nature-wise or something like that to avoid cultural reference issues. I didn’t straight up suggested it as the same as survival to imply that it is the spell casting skill that the Shaman class uses. EDIT: Fixed on v0.20, changed to “Nature”.
yeah! those are like the first couple of monsters you face too, so it’s pretty rewarding to see them transform from cool concept art to pre-rendered animated sprites in-game. I’m pretty sure they just tell you some vague description of what they are and what they can do too. Cool way to do a “monster manual” kinda thingie.
I’m obsessed with japanese Sega Saturn game manuals. i.e. this one is from Shining the Holy Ark and I just completely love how it presents all the characters with full body art and a stylish background related to their personality. Also tiny compressed screenshots are super nostalgic to me somehow haha.
tysm for the kind words! I’ve honestly kinda moved on from this game, I settled on an extensive (and unreleased) hack/translation I made of Knave 2e for my OSR-style games. I’ve always wanted to finish some of the ideas I had on this tho, specially the extra archetypes and the project rules. Maybe next year if I can get together a group to play this irl I can resume working on the document!
In the meanwhile you can always grab whatever I did and just finish it/expand it yourself if you feel like it. Open source games ftw!
Hey I just ran this as a session 0.5 since one player missed session 1. It was great! I used it as a sort of “tutorial” scenario and it really does everything I could hope for a started adventure. Some highlights:
- I had to scramble and read it like 20 min before getting together and it was no problem, it reads very well although some bullet pointing might help it a bit in that department.
- The monsters ARE tough but totally fair.
- The creepy miniatures gathering on the table idea is freaking genius and my players loved it, it was VERY creepy. I also loved the little circle for watch-tracking, it replaced the one I crudely made myself in an instant haha.
- On that same note, it would be nice to have a separate print out with just the minis, I had to print the page with them several times to get more than 3. :p
- The hedge maze mini-game is ALSO freaking genius, we loved it, totally stealing that for the rest of the game.
- ABSOLUTELY LOVED the moral dilemma at the end, my players were locked in with the murderous fae waifu assasin gang and ended up destroying the relics after some serious conversation and badass roleplay. One of the players became a Witch of the Woods acolyte too!
So I would say it’s great except for some understandable errors like d6 tables being labeled d8 and such. I would also say this is on the longer side for one session but fits very sleekly for two sessions. We ended up playing for around 5 hours + character creation, and I did skipped/changed the catacombs part to make it shorter as it was getting late. Can probably run it just fine as a two-session adventure.
Thanks a lot! Great stuff.





