Hey I just ran this as a session 0.5 since one player missed session 1. It was great! I used it as a sort of “tutorial” scenario and it really does everything I could hope for a started adventure. Some highlights:
- I had to scramble and read it like 20 min before getting together and it was no problem, it reads very well although some bullet pointing might help it a bit in that department.
- The monsters ARE tough but totally fair.
- The creepy miniatures gathering on the table idea is freaking genius and my players loved it, it was VERY creepy. I also loved the little circle for watch-tracking, it replaced the one I crudely made myself in an instant haha.
- On that same note, it would be nice to have a separate print out with just the minis, I had to print the page with them several times to get more than 3. :p
- The hedge maze mini-game is ALSO freaking genius, we loved it, totally stealing that for the rest of the game.
- ABSOLUTELY LOVED the moral dilemma at the end, my players were locked in with the murderous fae waifu assasin gang and ended up destroying the relics after some serious conversation and badass roleplay. One of the players became a Witch of the Woods acolyte too!
So I would say it’s great except for some understandable errors like d6 tables being labeled d8 and such. I would also say this is on the longer side for one session but fits very sleekly for two sessions. We ended up playing for around 5 hours + character creation, and I did skipped/changed the catacombs part to make it shorter as it was getting late. Can probably run it just fine as a two-session adventure.
Thanks a lot! Great stuff.