If you read or play this, leave a comment here with your thoughts. Any feedback is appreciated.
Nimlouth
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yeah! those are like the first couple of monsters you face too, so it’s pretty rewarding to see them transform from cool concept art to pre-rendered animated sprites in-game. I’m pretty sure they just tell you some vague description of what they are and what they can do too. Cool way to do a “monster manual” kinda thingie.
I’m obsessed with japanese Sega Saturn game manuals. i.e. this one is from Shining the Holy Ark and I just completely love how it presents all the characters with full body art and a stylish background related to their personality. Also tiny compressed screenshots are super nostalgic to me somehow haha.
tysm for the kind words! I’ve honestly kinda moved on from this game, I settled on an extensive (and unreleased) hack/translation I made of Knave 2e for my OSR-style games. I’ve always wanted to finish some of the ideas I had on this tho, specially the extra archetypes and the project rules. Maybe next year if I can get together a group to play this irl I can resume working on the document!
In the meanwhile you can always grab whatever I did and just finish it/expand it yourself if you feel like it. Open source games ftw!
I’m sorry!!?? it’s peak!!!??? I instantly loved this mod the moment I saw her mugshotting around in the UI haha.
So this screams Marisa’s style all over it. The powerful satysfying weapons, the unhinged yet cute char design, the very obsessively overkill graphic/ui design and screen gfxs, etc.
I’m really excited to see you working on dehacked mods!
Hey I just ran this as a session 0.5 since one player missed session 1. It was great! I used it as a sort of “tutorial” scenario and it really does everything I could hope for a started adventure. Some highlights:
- I had to scramble and read it like 20 min before getting together and it was no problem, it reads very well although some bullet pointing might help it a bit in that department.
- The monsters ARE tough but totally fair.
- The creepy miniatures gathering on the table idea is freaking genius and my players loved it, it was VERY creepy. I also loved the little circle for watch-tracking, it replaced the one I crudely made myself in an instant haha.
- On that same note, it would be nice to have a separate print out with just the minis, I had to print the page with them several times to get more than 3. :p
- The hedge maze mini-game is ALSO freaking genius, we loved it, totally stealing that for the rest of the game.
- ABSOLUTELY LOVED the moral dilemma at the end, my players were locked in with the murderous fae waifu assasin gang and ended up destroying the relics after some serious conversation and badass roleplay. One of the players became a Witch of the Woods acolyte too!
So I would say it’s great except for some understandable errors like d6 tables being labeled d8 and such. I would also say this is on the longer side for one session but fits very sleekly for two sessions. We ended up playing for around 5 hours + character creation, and I did skipped/changed the catacombs part to make it shorter as it was getting late. Can probably run it just fine as a two-session adventure.
Thanks a lot! Great stuff.
Hi! Just wanted to say these are absolutely awesome and extremely cute. They give off a really cool JRPG vibe!
I do want to ask how do you handle the traits section? I assume you are using the 1e’s details tables?
Also, the coins section says 200 coins but in the Knave 2e rule book it says you can carry up to 500 coins before taking up a slot :p
Tysm for this again they are awesome!
Yep, you can hit me up on discord! I’m on The NSR Cauldron and the Carin RPG servers! “nimlouth” is my username too! I stopped working on alternate rules for a while because year-end student grind got super crazy. Hopefully I’ll come back to RPGs after the holidays and see if I can make the “projects” rules for long play and re-think the wealth system so it’s easier to teach to newbies.
Welp, somehow this game became my main fantasy system for both GMing and solo-play during this time lmfao. I actually started making a hack/expansion for it. I’ll probably upload it to itch once it’s done, if you guys are ok with it. Here’s an early draft I made if you want to check it out. It includes like a bazillion new spells and a couple new archetypes and variant rules I use. Obviously, some things are way more cooked than others, the completed new Archetypes and the Spell list i.e. have seen table play already haha. The skills thing and the wealth system need WAY more work tho.
I’m also planning on running a Dungeon Meshi (ish) campaign with this, so expect things like cooking mechanics too :p
ALSO, I wanted to ask how do you guys feel about a fan translation to spanish? I’ve already translated some things for table play (I have non-english speaking players) so it wouldn’t be too much of a stretch to finish the whole player’s guide at least in markdown format.
Tysm again for this game and the GM guide. I’ve been jumping around different NuSR systems a lot for the last couple of years but I feel this one is going to be my home for now :)





