Yeah wording is weird sometimes specially since english is not my native language. I think I’ll go with Nature-wise or something like that to avoid cultural reference issues. I didn’t straight up suggested it as the same as survival to imply that it is the spell casting skill that the Shaman class uses. EDIT: Fixed on v0.20, changed to “Nature”.
Nimlouth
Creator of
Recent community posts
yeah! those are like the first couple of monsters you face too, so it’s pretty rewarding to see them transform from cool concept art to pre-rendered animated sprites in-game. I’m pretty sure they just tell you some vague description of what they are and what they can do too. Cool way to do a “monster manual” kinda thingie.
I’m obsessed with japanese Sega Saturn game manuals. i.e. this one is from Shining the Holy Ark and I just completely love how it presents all the characters with full body art and a stylish background related to their personality. Also tiny compressed screenshots are super nostalgic to me somehow haha.
tysm for the kind words! I’ve honestly kinda moved on from this game, I settled on an extensive (and unreleased) hack/translation I made of Knave 2e for my OSR-style games. I’ve always wanted to finish some of the ideas I had on this tho, specially the extra archetypes and the project rules. Maybe next year if I can get together a group to play this irl I can resume working on the document!
In the meanwhile you can always grab whatever I did and just finish it/expand it yourself if you feel like it. Open source games ftw!
I’m sorry!!?? it’s peak!!!??? I instantly loved this mod the moment I saw her mugshotting around in the UI haha.
So this screams Marisa’s style all over it. The powerful satysfying weapons, the unhinged yet cute char design, the very obsessively overkill graphic/ui design and screen gfxs, etc.
I’m really excited to see you working on dehacked mods!
Hey I just ran this as a session 0.5 since one player missed session 1. It was great! I used it as a sort of “tutorial” scenario and it really does everything I could hope for a started adventure. Some highlights:
- I had to scramble and read it like 20 min before getting together and it was no problem, it reads very well although some bullet pointing might help it a bit in that department.
- The monsters ARE tough but totally fair.
- The creepy miniatures gathering on the table idea is freaking genius and my players loved it, it was VERY creepy. I also loved the little circle for watch-tracking, it replaced the one I crudely made myself in an instant haha.
- On that same note, it would be nice to have a separate print out with just the minis, I had to print the page with them several times to get more than 3. :p
- The hedge maze mini-game is ALSO freaking genius, we loved it, totally stealing that for the rest of the game.
- ABSOLUTELY LOVED the moral dilemma at the end, my players were locked in with the murderous fae waifu assasin gang and ended up destroying the relics after some serious conversation and badass roleplay. One of the players became a Witch of the Woods acolyte too!
So I would say it’s great except for some understandable errors like d6 tables being labeled d8 and such. I would also say this is on the longer side for one session but fits very sleekly for two sessions. We ended up playing for around 5 hours + character creation, and I did skipped/changed the catacombs part to make it shorter as it was getting late. Can probably run it just fine as a two-session adventure.
Thanks a lot! Great stuff.
Hi! Just wanted to say these are absolutely awesome and extremely cute. They give off a really cool JRPG vibe!
I do want to ask how do you handle the traits section? I assume you are using the 1e’s details tables?
Also, the coins section says 200 coins but in the Knave 2e rule book it says you can carry up to 500 coins before taking up a slot :p
Tysm for this again they are awesome!





