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Nimlouth

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A member registered Jul 22, 2021 · View creator page →

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Está muy bueno el juego y bastante completo! Lo único que me parece que puede mejorarse es la forma en la que está redactada la mecánica básica del juego. Por ejemplo, asumo que los atributos básicos se suman a las tiradas, pero no lo dice en ningún lado de forma explícita.

This collection is incredible, so vibrant and diverse! Thank you thank you thank you so much for sharing this! Some pieces are truly amazing and I want them all over my home haha <3

Yep, you can hit me up on discord! I’m on The NSR Cauldron and the Carin RPG servers! “nimlouth” is my username too! I stopped working on alternate rules for a while because year-end student grind got super crazy. Hopefully I’ll come back to RPGs after the holidays and see if I can make the “projects” rules for long play and re-think the wealth system so it’s easier to teach to newbies.

Welp, somehow this game became my main fantasy system for both GMing and solo-play during this time lmfao. I actually started making a hack/expansion for it. I’ll probably upload it to itch once it’s done, if you guys are ok with it. Here’s an early draft I made if you want to check it out. It includes like a bazillion new spells and a couple new archetypes and variant rules I use. Obviously, some things are way more cooked than others, the completed new Archetypes and the Spell list i.e. have seen table play already haha. The skills thing and the wealth system need WAY more work tho.

I’m also planning on running a Dungeon Meshi (ish) campaign with this, so expect things like cooking mechanics too :p

ALSO, I wanted to ask how do you guys feel about a fan translation to spanish? I’ve already translated some things for table play (I have non-english speaking players) so it wouldn’t be too much of a stretch to finish the whole player’s guide at least in markdown format.

Tysm again for this game and the GM guide. I’ve been jumping around different NuSR systems a lot for the last couple of years but I feel this one is going to be my home for now :)

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Well, I wanted to say nice things about this game but I feel I should wait to run it with a group before I review it properly, as I’ve only toyed with the system in solo play for now. In the meantime, I’ll comment on this cool thread I guess haha.

I feel this is probably the CLEANEST hack on this lineage I’ve ever seen. I generally don’t like to run mosnters with save stats but the mind/body reduction makes it work very cleanly and easily to improvise in the spot. I can also say that, even though the fatigue to inventory slots system feels weird, it really makes a whole lot of sense once you start using it. Magic feels great! It’s elegant and it makes me very happy to finally see such a “complete” implementation of GLoG style spellcasting.

But to me what steals the show on this is the clear fiction-first approach and influence. THE PLAYER AGENDA TY SO MUCH! Also the fictional positioning a la blades’ position&effect is super well implemented. TTRPG’s rules & systems can be understood as languages you learn to use, and this one feels so natural. “Oh, that is going to be trivial, so I just go.” “Mmmmmh, that kinda feels impossible because I don’t even have the tools to do it!” It.just.works (?

With such a great toolbox, I would love to see more -content- for the game tho. Like a compilation of magical items, deities, archetypes, an expanded bestiary, etc. But in the meantime I’ll just have some fun making some of my own ha <3

EDIT: also, as a 3rd world citizen, I thank you thank you thank you so deeply for the generous community copies policy ;_;

I don’t have a regular income, but I make an effort to buy my veggies (most of my food as a vegetarian) from a local cooperative eco farm that usually also donates part of the harvest to local food shelters. Tysm for making this game and tysm for the community copy! This world is unjust but we can organize and try to make it better <3

Thx a lot! This is such a treat! I look forward to try it out, maybe I will solo it later <3

A friend pointed me into this beauty. Any chance of community copies? -

Yep, it actually works perfectly when the files have the correct exact resolutions! Tysm for replying, this is a really good tool (love the themes included too!)

I can’t seem to get this to work? I drag and drop my png or ico files but nothing happens? Neither for the web app or the windows app OnO.

This is great! It is amazing how easy to understand you make the FitD engine tbh. Blades is a CHONKY game and this hacks makes aproaching the amazing world of FitD a breeze, specially for people coming from games like Dungeon World.

I’ll be playtesting this shortly. Also if you ever want/feel ok with someone to pull a spanish translation of the game, please contact me (for free haha).

Also, I hope you are doing ok. Ty for this cool thingie!

So glad this is on itch finally! This is an amazing little game and it radiates quality all around. It is also a great introduction to BoB games and GMless ttrpgs in general. One of the best ways to spend an afternoon with your friends.

10/10 would cast a spell to shrink my cats and bring them to class in my backpack again.

That’ll be like seeing a new expansion for a card game and asking it to be “magic the gathering compatible”. There are a lots of tabletop rpgs out there and there is no need for any of them to be compatible with dnd. A hollow knight class for dnd would be an entirely different product to this rpg.

This is an Eru send! The default sheet is okay but this is WAY better… and also printer friendly THX A LOT!

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So I started playing the Grim Coast and I’m impressed. It’s actually a really good “tabletop souls-like” game. There are a couple of rules that wheren’t clear to me tho, specifically from that scenario:

-So The Writher can place Spike Pods, but since they are hazards, there doesn’t seem to be a limit on how many of those it can place. Is there one? I first interpreted like it could only place 1 Spike Pod at the same time on a single space, but then I started wondering if he could place several Spike Pods on a single place, accumulating more harm if the player would step on that space. I.e, having 3 Spike Pods on a single grid square would trigger 3 Harm to the player should they enter that space.

-Can you block Harm that comes from one of your weapons? On my playthrough I chose the Shield and the Erupting Flame as starting weapons. The 6 effect on the EF spell deals 5 Harm at the cost of also dealing 2 Harm to you, but the shield can block 2 Harm with a 3+ roll. So if I roll a 6 and a 4 on my stamina dice, I can assign the 6 to the spell to deal 5 Harm and the 4 to the shield to block the 2 Harm that I would get from the spell effect. Is that legal/intended? I Interpreted that you couldn’t block harm from your own attacks and weapons but still had the doubt going on.

tysm in advance, this is a really cool game!

It says in the rules under “Rounds of Combat” > “Step 2: Enemies Move & Non-Harm Actions” that actions that don’t directly deal harm are resolved at that step. So the Writher would place a spike pod during Step 2 i.e.