Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Big problem with the lip sync in 3.0: it's wayyyy too quick. The mouth moves like an electrocuted cartoon and can't seem to recognize tones properly, as if it is being far more sensitive than it needs to be. Higher and lower gain levels only worsen the problem, with lower gain causing the mouth to not move at all, and higher making it move far too quick.

Here's a video demonstrating the issue. Honk 2.0, by contrast, follows the sounds through the mic very well(aside from the delay issue, which is supposedly fixed in 3.0a.) I have also tried different mics and different jacks, and it's the same problem. 

An additional error is if you have .gif images in a character folder, which will cause the entire program to malfunction. All drop down menus will turn into "layer" menus, and all characters will refuse to load. No idea why, but it could just be a bad image on my end.

On the bright side, the delay between speaking and the character responding seems to be fixed. 

(1 edit) (+1)

Thank you for the video! I'll try out some different mics and framerates.

It definitely gets more "shock"-y the faster your computer is. I've got an idea of how to fix it.

I can't reproduce on my end to be as extreme as it is in the clip. But, I was able to recreate it a bit and address what I saw on my end. Let me know if 3.0.2a (just released) looks better on your machine/character.

This is something that will continue to need tuning over time with the new audio system, but hopefully this patch addresses the worst of it.

Deleted 1 year ago
(1 edit)

Issue is still present, but there is a noticeable difference. Character isn't as "shocky", but it still has issues with following the sounds being produced.

Edit: I should also mention I tested this with default characters as well. My CPU is an Fx-8350, but I'm not sure if that matters.

There's an auto-gain in the new system that may be causing this. I'll make it a toggle in the next patch. TY again for the videos, it's very helpful!

I know this is super late but do you have 2 monitors, if so try turning one off when you have honk open