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Without having tried this obviously, it seems just a touch too difficult to aim and the ball is a tad too bouncy. Otherwise, it looks good. The fire effect is really nice.

(+1)

it is tough to aim both the ball AND his fireballs. I think I have a solution to both. I'm thinking of having it draw the classic white line to help show where the ball is going to go a little more. The fireball I'm gonna do a little aim assist. Cast a sphere in front of the player and if it hits an enemy, aim the spot where I'm spawning the fireball from at it. The bounciness is a little trickier. I MIGHT be able to solve it by playing with the physics settings. Otherwise, I'll have to rely on some good ole high school math. The angle of reflection equal to the angle of refraction, take in account the force of the ball, and go from there. I hope I don't have to do that cuz it's a little more work and I still got a lot of work left get everything I want done.

 

No worries, I feel ya. I was just giving the feedback from what I saw in the video. I think the solution for the ball and fireball will be really smart moves, and even if you can't do the bounciness, that'll make things feel a lot better from a player perspective I think.