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Definitely a challenge by the end, but I can say, it was satisfying to walk through the final door!


So first and foremost, love the look of it. My tiny candle body is adorable. Well done on having a "dark atmosphere" that gets even darker when I lose my candle head, yet at no point did I ever struggle to see what was going on on screen. There was only one point where I couldn't quite see what was keeping me from progressing, and it's because I was still learning about triggering doors and missed that I closed one in front of me, so not bad, it was still in the learning stages. This game had a great ramp up to the challenging levels, only occasionally asking for pixel-perfect jumps and precision throws.

That being said....that final level XD

I'm not gonna lie, if I wasn't recording, there's a chance I would've given up. That was the longest time I've spent playing just one level since I started my channel. No part of it was too difficult, up until the final moving platforms. Every part before I could get roughly on the first run, or at least within the first few tries, and by the time I had gotten to the final platforms I was pretty good at the rest.

The only complaint I have about the final level (and honestly the whole game) when you come around the bend over the final platforms, just before triggering them, you can ride over the top to get a glimpse of the challenge below and see the 3 spikes on tracks. I wish somehow you could better see the next 3 as well just to better plan for it. The head throw mechanic is good, but a little tough to maneuver with, especially since you have to hold the throw button. This is the only puzzle I really felt like you had to memorize a sequence, as opposed to being skilled enough to pull it off the first time. Any other one you can quickly figure out the puzzle and run it, this one (unless I did it wrong, totally possible) needed you to fail forward enough times that you saw the next wave of moving spikes to then plan out how to deal with them next, which wouldn't be so bad if it didn't take another minute to get back to that spot to try again each time you fail.

Truly that's my only real complaint though, the other challenging bits I felt were tough but felt great to finally get them, and it wasn't too bad having to restart for them as they were close to the start. Maybe a more official end screen would be nice, but even just that end text was victory enough for me to be honest, haha.

Very fun title, OcO, can't wait to look around at some of your other games in the future!!

(+1)

I’m really glad you liked it! Thank you for sticking with it to the end! :D