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(1 edit) (+2)

The main thing this game still could have would be some training field so one can get used to the controls and stuff.

And it would be nice if it kept the difficulty level and audio settings across restarts.

But then, it has very polished graphics, intro and finishing animation sequences (withc voice-overs) and a compelling gameplay.

The first to attempts I got evaporated in less then 20 seconds but the third time I was more lucky in how it started. Neither mine field nor some attacking enemies in the immediate vicinity and when I made the first enemy contact I had gotten some feeling for the controls already.

The key thing is to lock down and click with the right button whenever there are enemies nearby in order to aim at them...

When the ship enters the jump gate, the switch between the game and the animation sequence is a bit sudden, the music breaks of just in the middle of a beat. Probably all it needs would be fading out the music while some "jump gate is charging up" sound that leads into the animation sequence plays...

(+1)

thanks for the feedback! and playing the linux build =)