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Wow -- what an unexpectedly beautiful mechanic. The orbit/trajectory-making process is so engaging, but the game's overall tone is so reflective and wonderfully eerie, almost elegiac. Love the concept, love the execution! (The only note I could possibly have would be that I was greedy for more textural variation in the music; if you ever did a version of this that included multiple instrument samples, and really builds a fleshed out soundscape from the orbiting planets, I'd be first in line to play.) Amazing job, and thanks for posting!