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A member registered May 29, 2022 · View creator page →

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Hey, friends -- great to know you! My name's Andrew; I'm a composer, got my master's degree in music composition in 2022 with a focus in screen scoring, and I'm looking to entangle myself with some of you fine folks for Fish Fest. I've got a few jams under my belt, and you can check out some of my reels here: https://www.andrewgoehring.com/reels

Feel free to message me anytime! Power to your elbow, stranger, and happy jamming.

Wow -- what an unexpectedly beautiful mechanic. The orbit/trajectory-making process is so engaging, but the game's overall tone is so reflective and wonderfully eerie, almost elegiac. Love the concept, love the execution! (The only note I could possibly have would be that I was greedy for more textural variation in the music; if you ever did a version of this that included multiple instrument samples, and really builds a fleshed out soundscape from the orbiting planets, I'd be first in line to play.) Amazing job, and thanks for posting! 

Really enjoyed this, Curtains! I definitely had a steep learning curve, but the game had such an interesting mechanic for a platformer like this; really appreciated your instinct to to turn a slightly weird limitation into a pretty sleek and retro-feeling game. Thanks for sharing!

Totally love this game, friend! Such a seamless and organic way to blend together the theme and the limitation; not to mention that the puzzle/level design was a great balance of occasionally tricky, yet engaging and satisfying. Congrats!