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There's one bug, that when the next round starts the health is always shown to be 10 at first.

It would be nice if there was some indication for how many upgrade one already got and how many there are still to get...

In some situations the green ones just sit around and when there's only one or two that sit nearby all you need is to get below them and keep firing...

(+1)

Indeed! I could have done a lot more with it! Thank you for the feedback!