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Wow, first of all  the art style is really stunning! You see the logo and think, that  the game itself will be different. But no! Very impressive. I saw in the comment below that the game was made in 4 days. 4 days, my god!.. Maybe only one little nuance with visuals - walking animation looks a bit strange, is it because of resize?

Also music(and retro style sound) fits very well and really sets the mood.  Are you an author or is it an asset?:)


The Game mechanics is good . When you just started you feel like "yea, strategy, roock!!".  A small issue I met is hitboxes I guess -  enemies pass each other in  a situation where i thought the definitely should stop and attack, so it was difficult to catch a knight, when he goes on the top of the road.


Players below also mentioned that more units and upgrades will be nice, but as the game were made in 4 days its not an issue, I thnink.

So, anyway very cool! Don't drop it after the jam:)

Oh wow, thank you for the flattering comment!:) First off, yes, 4 days... and in Godot engine when I've made unity games all my life 😅but transitioning to Godot, I found the dev't in Godot actually made my life easier! I feel like this amount of work would take me 5 or 6 days in unity, but it only took me 4 total days in Godot!:)

Yes, the walking animation for the smaller ones are strange because of scale. Everything is scaled pixel-perfect, but the smaller ones were literally a scaled down version of the big minion, I didn't have enough time to create animations for a smaller minion😅

For the music, yes I'm the author! If you're familiar with VST plugins, I mostly used a mix of DSK and Sonatina plugins!:) They sound bad alone, but if used correctly in the right theme, could produce something like that!:) If you need a copy, I don't mind if you'd download the piece in the github repository! It's called "assets/audio/battle_theme.wav"

For catching knights, I noticed some knights spawn too far off track, it'll be noted in the future!

Thank y ou so much for trying it out!:)