Super cool game. I have only two points of criticism. First, I would like to have more levels. Please continue with it:D
I find it a bit strange that the sword does damage without me having to strike. That makes it hard to kill enemies at the exact spot where I would have liked to kill them. I think that works against the great game mechanic.
Viewing post in Growth Circles jam comments
Thank you very much for giving my game a go! Haha I think I might end up doing one more level with a smaller boss that then leads to the kings level or something along those lines! :D I want to add at least one more slow moving enemy type and also expand on the growth circle mechanic to also interact with the enemies that stand in them to make it more of a trade off where you kill them.
Ehhhm the sword should not be doing damage if you are not striking O.o If you have the time could you try the game again and tell me if you can replicate it that you do not press the mouse button but still deal damage. That would be a bug I would love to squash :D
I think it might have been a weird timing bug! When you press the mouse button I set a bool to true and when you release it it sets it to false. For the pause menu I disabled the script that controls the attack so I think if you pressed the mouse button and then paused or entered a "cutscene" the bool would be stuck on true for as long as you do not press the mouse again. Or something along those lines :D Definitely need to make that system a little more robust for sure!