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Cool concept. I was a bit confused at first but then I eventually I understood the game (probably not completely XD). I would recommend some cool sfx or vfx when using the cards (if you got time or want to work on the project further) , as for another major critic is that have an enemy AI or some kind of opposing force  but that is up to you, since adding a opposing AI might take away from the uniqueness of your game. Overall, well done!!

I envision it with a lot better visual effects as well. Effects for when they move, shuffle, get played, and on the art itself. One of the big feel bads for myself was that I had an unexpected issue that caused me to have to submit 3 days before the end of the Jam. That kept me from getting any sound effects in at all. That is just a feedback no-no. Sounds bring the level of a game up by magnitudes. I do want sound effects like a swoosh, and shuffle sound, explosions, etc... As for the AI, I was modelling this off of a solo card experience for Deck Builders. If I had gotten in the draw mechanics and some more of the cards I had imagined, I think it would feel more antagonistic. Will have to work on it, and try to get that in and tested to see if it really needs to have an AI, or maybe just make it a multiplayer game. I like and agree with all your feedback, thank you for taking the time to provide it. 

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I am not much of a card gamer so take my feed back with a grain of salt as it is not coming from a experienced player of that genre. And I also replayed the game to see if I missed anything. But right now, the game feels much more of an luck based game than a skill/knowledge driven game.  Sometimes, it takes a long time to find the right card that I need, especially the feeding card. I would recommend turning the feeding card into a skill that you can just click and drag to consume the cards at anytime you want instead of waiting for it to appear on the deck. And also I ran out of cards and could not draw cards anymore, so I could not progress the game. 
I would say focus on the gameplay, (build upon it so that the player can use their knowledge/skills to win the game)  first then the sfx and vfx comes later.

(+1)

I agree, the Upgrade Deck is how you get more cards in your deck. That was supposed to be triggered by cards like the Creative Boost. I just did not have the time to get those type of cards in the game and balanced right. You can click on the Upgrade Deck to put cards into your player deck discard pile then they will shuffle back into your player deck. I left that in to allow forward progression but it was only supposed to be triggered by card play.  I do plan to go back and get the Game Play fixed because I agree with you right now it does feel lucked based. Thanks for your feedback, it is spot on.