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(+1)

I am not much of a card gamer so take my feed back with a grain of salt as it is not coming from a experienced player of that genre. And I also replayed the game to see if I missed anything. But right now, the game feels much more of an luck based game than a skill/knowledge driven game.  Sometimes, it takes a long time to find the right card that I need, especially the feeding card. I would recommend turning the feeding card into a skill that you can just click and drag to consume the cards at anytime you want instead of waiting for it to appear on the deck. And also I ran out of cards and could not draw cards anymore, so I could not progress the game. 
I would say focus on the gameplay, (build upon it so that the player can use their knowledge/skills to win the game)  first then the sfx and vfx comes later.

(+1)

I agree, the Upgrade Deck is how you get more cards in your deck. That was supposed to be triggered by cards like the Creative Boost. I just did not have the time to get those type of cards in the game and balanced right. You can click on the Upgrade Deck to put cards into your player deck discard pile then they will shuffle back into your player deck. I left that in to allow forward progression but it was only supposed to be triggered by card play.  I do plan to go back and get the Game Play fixed because I agree with you right now it does feel lucked based. Thanks for your feedback, it is spot on.