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Had a fun time solving the puzzles! It was clear enough to me that I'd have to die to remove the skull-signed elements, but realizing that "sunlight" was a deadly laser took me some time. I wonder if these interesting mechanics could be packaged into a story that makes the interaction more obvious? I mean, it fits the jam theme perfectly, but why would player death change the environment?

At first I thought of it as 4D, you die to travel on the 4th axis and see another slice of the level but it just turned into what it is now

That sounds neat, like a different plane of existence when you're dead. And then there's another plane when you die in there. Or something.