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(+1)

- I love the texture/geometry glitches. Is this a custom software renderer?

- once you cross the yellow door, if you kill a guard from behind, the other guard doesn't react to his dead friend on the ground

- a guard got stuck inside a pile of boxes somehow, and can't turn around to shoot me

- it's possible for a guard to get stuck on a stationary scientist. this seems to happen consistently at the start of the first guard room after the second cutscene.

- tactically, it seems easiest to aggro then run behind a corner and wait for them to run up to you within left-click range--feels fun but also a bit cheese as well. They don't seem to shoot at all if they are too close to you? Not sure what's going on. They seem to be trying to path *through* the demon's center of mass.

- it's trivial to launch yourself off the map with fire grenade, lel. The game doesn't react to this condition either. Luckily restart seems to checkpoint you at the most recent cutscene.

- it's possible for guards to get stuck on wall corners

- love the death animation--reminds me of Star Wars the Phantom Menace (1999) (and I'm sure many other games)

- fantastic music

Thanks! I used the Godot engine for this project and some custom shaders to emulate the various PSX effects.

The AI is definitely a little too cheesable and they aren't very aware of eachother. They don't understand the concept of "obstacles" at the moment xD. There is also no condition for shooting at the Demon while trying to go to his last known position, which is what lets you cheese them around corners.

The grenade thing was expected, but I wasn't able to fix it in time for the jam. I'll tend to it after the voting has ended.

I am very glad you liked the music :)