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Woah, this is definitely the most unique and creative use of limitation we've seen.

The implementation is genuinely impressive and, aesthetically, it's a BEAUTIFUL play. The predictive trails are a really lovely touch.

One thing I would love to see if you really make this into a full game is locking onto stable orbits while aiming. I found it tricky to get it just right and actually build up loops of sound (but I eventually got it and it was AWESOME!)

Overall, this is such a special and well done project.

Yes, looping, that should be one of the core actions, is the most difficult for me too.

Thank you for playing, and for your nice comments!