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The canvas that's referenced in the template is managed by Unity to draw the game itself, so I wouldn't recommend using it to draw loading text. What would probably be easier and more accessible is to manually add a separate element to the page (just a div or etc, not a canvas), style it to be placed on top, and update its text in the progress handler (line reference).

(+1)

Oh, yeah that's way easier, touching the canvas just seems to break everything. 😆

I now use a div added with style="position: fixed" with width/height/margin adjustments and is working perfectly.


Thank you very much~