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Entry 07: There is Always Time to Catch the Hat

After last entry, I had to check the time left against what from the main idea I could still add and that could make for a fun side game.
With a nice set of elements somehow working, the ground, player, enemies, bombs and checkpoints, I somehow managed to fit a not endless runner while having to avoid bombs that destroy the ground you will have to cross and recross 3 times...ufa. It´s that Indiana Jones rock scene.

To help you up, each checkpoint if crossed around the base, can grant you one of 4 random power ups (you will tell by sound).
.add jump jets (+5 total)
.increase hull max (+3 total)
.fill hull energy to the max
.repulser

If any of the first 3 choices can´t be done by nothing to add, then a repulser is chosen.
That makes the ufos go way for a short time and makes the terrain an strategic resource in the possible future.

The game is extra hard, the way I like it :)

Apart from doing the original design with guns and what not, maybe a post compo version could be a deal, here is what I would like to see:

.up to 3 simultaneous players keyboard and joy supported
.a random parallax background creator that uses larger blocks.(Here I hope to make it more obvious when the path flips and also to give a deeper sense of location, some drawings were done but had no time to implement the basics)
.a few more different ufos and weapons
.a few more power ups?
.daaa musica!
.better dealing collisions between the tank and the ground array [gasp]

I don´t know. It was fun, now it is time to try to beat it.
Let me know how it goes ;)

...better finally update first post too.