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(+2)

Hey, that sounds like puzzle solving to me

(1 edit)

Yes indeed. 

I don't quite think you get what I mean by "solving it in reverse", (mainly because I did a shit job of explaining)

Like, puzzle solving goes: I need to complete an objective, I have all these things I can interact with that if I can put them in correct states while I am in position X and magnet is in position Y, I can then access the key.

whereas I spent a massive amount of time thinking the solution was finding a way to hit the button on the right in order to ride the middle magnet up, which was complicated by the fact that (seemingly unintentionally) you can jump over to the far right button without using the magnet if you are like, pixel-perfect. at no point before the puzzle was in the solved position did I think "ok, how can I stop the middle magnet in a position where I can jump across it as a stationary platform", I threw the magnet down the slope because I noticed the floor was sloped and thought it presumably had to be done for a reason, and then flipped the turnstyle because again, thats the only thing you can accomplish by sliding the magnet down the slope, and then touching the button after that achieved the solution by blocking the path of the middle magnet. I reached the solution by essentially brute-forcing rather than 'solving' the puzzle (making a plan to achieve a result) like I did with every other puzzle before it, due in large part to the fact that its really hard (at least for me) to even see that the turnstyle is in the path of the magnet, if it was further left and more noticeably in the way it would be much better communicated to the player that it's a factor in the puzzle.

(1 edit)

I understand, but at the beginning of the level, the L-door is already showing you that it does in fact get in the way of the block if it were to go up. 

It isn't super easy to take in as part of the puzzle, but it is still there: