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(+1)

Here are my stream of consciousness thoughts on the game.

-I like the little shake when I hit the first panel

-I was expecting the key pipe to spirit me away to the next level, rather than just open the door.

-didn't see the bar in the first level until I smashed into it, still a bit hard to see

-Puzzle 3 was way to easy

-the little plus/minus signs have been a real help

-Puzzle 6 seems like a big jump in difficulty, which is nice, because the previous levels were trivial

-That’s it? Seems like an extended tutorial.

-Also, this reminds me a lot of old flash puzzle platformers, and those often something to keep you playing besides puzzles. Even a text screen at the very beginning can give pathos to a dry puzzle game.

-On that note, give a look to old flash games. Broadening your references can bring unexpected inspirations.

(3 edits)

Agreed, puzzle 3 seamed more like a tutorial level for Polarity.

Also, the going into the level pipes sounds really cool.

This is how I did level 6: