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A jam submission

UnderdreamView game page

A journey to a strange world underground.
Submitted by ElizabethBallou (@lizbetballou) — 7 days, 18 hours before the deadline

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Underdream's itch.io page

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Comments

Submitted

I'll say it again, the visual style is really appealing! The particle effects are also really beautiful and creates an ephemeral feeling that emphasizes the fact that we're in the underworld for me. Collecting the mushrooms was a bit hard to keep track of without a counter. The visual style in the castle shifted a bit jarringly for me from the previous scenes, it felt a bit cluttered with numerous objects that made it hard for me to relate it to one particular feeling.

Submitted

The visual style of this game is wonderful. The cave is by far a very fitting environment. 

The particles on the type was well placed, I did find it a bit strange how it would come up sometimes and because of how I positioned myself as a character, that I couldn't see it completely. 

The narrative was supported by the cave environment. I do wish that this continued when you entered the castle. 

Submitted

One Word, Perfect! I love this game so muchhhhhhhhh!!! It is so polished and delicate. The art is on point. The story and writing are on point The audio design is on point. Compare to the time we are given, there is nothing I can complain and critique much as they all would be very nitpicking. But if you need some I would say that the dialogue should be set to rotate to player's camera all the time so that players can read them in any angle. Also  maybe have every wandering souls has their own little story that players can explore would be great. It might not accumulate to the end goal of the game but it will surely reinforce the world building in many level. But like said, nitpicking, you guys already done amazing work! Be Proud!!!

Submitted

Pretty nice visual style! The sound, particle effects and wandering ghosts also create a very immersive atmosphere.

I like using shining mushrooms to make stars. It's a nice and sweet idea.

Submitted

I really love the art style, the low-poly model and the color palette. My only suggestion for the game is about the story.  That the story ends rather abruptly without telling us what really happened to the girl and the protagonist (more context maybe?). Also the girl forgives the protagonist way too easily, which seems to me quite strange.

The art is really beautiful and the audio works well in representing the after-dead world. I played the full game again after the class and walked over every corner to admire the breathtaking scene. Also the trick to use mushrooms to make stars surprised me - a very thoughtful design.  The game will be perfect if the bug that talking to the king and queen simultaneously makes caption chaos is fixed - cuz it really happens at a high chance. 

im especially amazed by how the wondering ghosts. How they r done really teach me a lot. This is a really completed game and the models and audios work perfectly well. Love it!

Submitted

Very beautiful work. Using particle effect to highlight the mushrooms is very intuitive.

About the mushroom collecting, I think it can be more various gameplay instead of repeatedly walking around and collecting them for seven times. 

Submitted

I love this visual style. And I'm a huge fan of how the dialogue was presented and the particle effect as it disappeared. 

The first time I played I got turned around a few times, mostly because I was distracted by how awesome everything looked. It might have been cool to vary the color scheme slightly within the different sections of the first chunk? 

Seconding the mushroom counter idea. I missed the mushroom at the very beginning. 

We all see how gorgeous your work is, so I just want to say something might could be fixed here. 

I got stuck in the first scene for long time and to me I felt a little uncomfortable with the bgm and wanted to quit at that point... Maybe there's too much repetitive low frequency. Also when I collected the mushrooms, I wish there could be a number there telling me how much I still need to collect. Personally I wanted more instruction because I am the type who will just quit the game if I am not sure what to do, but this is personal thing. about the story, I feel the protagonist's story at the end is a little abrupt to me, I think it would be better if there were only stories about other people.