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I don't know how others handle it but usually my rough guide is to take the average number of expected adventurers - say 3-8 level 5 adventurers would be an average of six, then figure out how much treasure it takes to get from level 5 to 6, times that by six, and then adjust accordingly to module size or relative difficulty. If it's the kind of module you think warrants a level up at the end, you're done! Typically I'll half or quarter the total treasure, then divvy that up between coins, valuables, and magic items.

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That’s extremely helpful, thank you! 

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There's also a few treasure hoard generators! Donjon has one, and I believe there's one for OSE as well? I haven't used either but you might find some success with them!