Yes! Or rather, it will when the art is paid for! Essentially, "slowfunding" is paying for the book as it comes together.
Monkey's Paw Games
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Making a list of additional resources for all your #OSRJuneJam needs! Will update as I think of more. Here's some starters:
https://www.oldbookillustrations.com/ - more art!
https://karenswhimsy.com/public_domain_images/ - more art!
https://publicdomainreview.org/ - still more art!
https://www.flickr.com/photos/192445357@N05/galleries - you guessed it!
https://greygnome.com/free-art-assets/ - even more art!
So! The third book is forthcoming, it ended up being a little ah, larger than I thought it was going to (SOMEBODY decided to write like a hundred and fifty spells) so it will be added once completed. The price will go up by another $5, which means everybody that bought it now will essentially get it for free.
hey friend! You've got it right in your diagram - I usually just draw my circles smaller so they don't intersect but it isn't the worst if they do. Darkspace is exactly just the space between the subsectors - just draw some lines between the subsectors to divide it up and make big (or little) spaces!
Glad you've enjoyed it! There's a new edition coming soon, too 👀👀
so the gear bubbles function sort of like an alternative inventory! They are "hypothetical" tools/gewgags/etc your character just happens to have that you can fill a gear bubble to retroactively have had all along. Like if your spaceship's hyperdrive was broken while a corpo cruiser was breathing down your neck, you'd fill a gear bubble and say "good thing I remembered to steal that hyperspanner from that merc's toolkit onworld" and go fix it. Does that make sense?
I'll make a twitter post to clear things up but from the jam page:
I may be somewhat of a purist myself - as in "OSR means I can run Keep on the Borderlands without much conversion work" - but for the purposes of this jam, OSR is like porn: you know it when you see it.
Anything you make that "feels" old school is good!
I don't know how others handle it but usually my rough guide is to take the average number of expected adventurers - say 3-8 level 5 adventurers would be an average of six, then figure out how much treasure it takes to get from level 5 to 6, times that by six, and then adjust accordingly to module size or relative difficulty. If it's the kind of module you think warrants a level up at the end, you're done! Typically I'll half or quarter the total treasure, then divvy that up between coins, valuables, and magic items.
Soon! It's a small team and several of us have been hit pretty hard the last few years, between COVID & isolation, but there IS a finished (prettier) layout version with the art of some INCREDIBLE artists AND a hardcover print copy in the works! Glad you've liked it <3