Seems sort of unfair to me, occasionally spikes would appear for instance in a line right in front of the exit, at which point there isn't really anything I can do since I obviously can't jump down to there but if I stay on the playform a spike will appear there soon enough as well. Obviously this is harder to program, but fewer, more cleverly placed spikes would be better than large numbers in obvious roadblock configurations. That said, the visuals are awesome and I quite like the AI character (although I guess he's not terribly unique). Excited to see where this goes!
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Thanks for the feedback. You're right, it's definitely unfair. You can pretty reliably beat the first level when you're willing to backtrack a little bit, so I don't necessarily see that issue in the first level. In later levels for sure. :D
Having a "smarter" algorithm for spawning spikes would be great. I'm afraid I won't be able to pull that off, though. It's a rage game, so hope it's gonna be fine, but I'll keep an eye on it...