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I loved every aspect of this game. The presentation, the mechanics, how you iterated and evolved them over the course of the runtime. My only nitpick was how sometimes it didn't register a jump and I just walked off the ledge, but there weren't too many ledges where that became an issue.

(+1)

Thanks for the feedback, I didn't have time to implement that thing where you can jump for like 3 frames after you leave the platform edge and the browser version of the game has some framerate issues for sure that can cause inputs to get lost.

Coyote time