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7 tips from 7 days of game dev for 7 Day Roguelike

A topic by Matt Hackett created Apr 19, 2022 Views: 198 Replies: 2
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Submitted (1 edit)

 This was my first 7DRL so I felt compelled to document everything as I went. For each of those days, I extracted a game dev tip to hopefully help myself and others make games quicker and more easily.

You can read the full article, the Twitter thread, or just a quick list of the tips:

  1. Day 1: Work on the fun and easy stuff first.
  2. Day 2: Use the tools in front of you.
  3. Day 3: Pace yourself.
  4. Day 4: Step back to see the big picture.
  5. Day 5: Things tend to all come together at once.
  6. Day 6: Finish early.
  7. Day 7: Remember the UX.

Oh and you can play the game Witchy on Mac or Windows.

Submitted(+1)

Your link to the full article is broken. I deleted the end characters and was able to view the article.

Submitted

Oops! Thanks I fixed it.