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(1 edit) (+1)

Hi, I'm sorry to nag, but wanted to let you know that the updates for this game don't play well with the Itch client.  Since each folder is named differently, the client creates a new installation folder every time it updates the game.  This means that it gets confused when launching the game since there are multiple executables installed.  The user needs to delete the old version(s) manually; otherwise it's not clear which executable to choose when running from the app (see screenshots below).  If you would prefer not to use Butler, I believe that keeping the compressed folder name the same between versions would prevent this.

I know this is pretty late notice for this game, but hopefully it will help going forward.  I'm really enjoying the game and will post some thoughts once I finish it. 



(+1)

Thanks very much for bringing this to my attention! I had no idea this was happening, I'm sorry for the issues this has caused! If I'm understanding correctly, if I name new versions the same as the last update, it'll be fine for the Itch client?

Thanks very much, again, for bringing this to my attention!

I'm not positive, but I think that the name of the .zip file doesn't matter, and that this is happening because the .zip contains a folder at the top level.  In each version, the folder is named differently, so when the client goes to install the contents of the .zip, it thinks that the folder is something brand-new and installs it alongside the existing ones.  So, I think that if you either keep the folder names inside the .zip the same for each release (e.g. just "Weird and Unfortunate"), or if you just zip all the files directly instead of zipping a folder, then Itch will understand that the new version should go on top of the old one.  

(+2)

Ah, I see! I'll try that next time, thanks very much :D