Ah, thanks, I was not aware, will have to look into that :D
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Yeah, though I understand completely with your thought process, I think I would have also second-guessed the more obvious name. It’s very hard to get all the little pieces right, but I really like how they came together for this game.
I also relate heavily to the discussion about running. Even with a big RPG, if you let the player just run from every encounter, does that not mess with, say, a carefully balanced battle of attrition of resources, etc? I have been tempted to just remove the option, but that also feels bad, haha, so its something I think a lot.
Also props for such dedication to the hour time limit. I don’t think I could do it, I’m way too picky, but you’ve really got some interesting stuff out of the time limit. I like games that make me think about how to go about making games, and these sketches are exactly that :D
Really enjoyed this one, am playing through your sketches and I really like how they boil down gameplay to the essentials and throw the player into things pretty blind.
At first I was fighting everything, it was only a few screens in when I noticed my resources dwindling that I started running, haha! Probably why I haven’t been able to beat Butterfly yet, I refused to run from anything and that didn’t end well for me, haha!
“the enemy whose item you’re least likely to find is also suggestively named (an anxiety-born compromise which I regret).”
I am glad you did this to be honest, it was a pretty great EUREKA moment when I arrived at the door, realized I didn’t have the key, thought back, and remembered I had run from the monster you spoke of.
Had you given it a more obscure name, I would probably still be playing, frustratingly poking every tree, looking for that key XD Still got real unlucky with drop rates for the key, but on the other hand the final boss didn’t use silence on me until it was almost dead, so (and all that grinding meant I had the meat/blood I needed).
Great work, I’m gonna play more of these :DDD
Wow, super cool! :DDD Struggled a little early on, but once I got the hang of it, I really enjoyed collecting items and cool stuff for the party and all the characters have very neat skillsets that work well together :DDDDD
As for the gimmick, I had no idea you could even do that in 2k3! Amazing! Made for some fun surprises as well!
Thumbs up!
Which dungeon doesn’t respawn the monsters? Just checking the very first dungeon and aside from the very first one that blocks the way and introduces encounters, the rest respawn just fine.
In testing, I never needed to grind so much even on the hardest difficulty, so I could have missed a dungeon. Which one didn’t work for you?
Thanks very much! :D I'm working on a semi-sequel, Izrand Allure, now, and I considered remaking Luxaren in that engine, but honestly, I'm not sure I would be able to go through with it. Part of what keeps me moving forward is making new stuff, so redoing an old game like that might actually be difficult for me to get done when I've got a lot of ideas for new games.
Thanks again!
They're working on it! In the past few days, it's been up for short periods and down again, so, progress, I hope! And I think they're planning to rebuild it from the ground up if they have to! They have also made archives of the old RMN in case anything goes wrong, which is super cool! I'll link those below for anyone looking for 'em :D










