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A member registered Apr 13, 2016 · View creator page →

Creator of

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Ah, thanks, I was not aware, will have to look into that :D

I could, but I’m not sure if a kickstarter for something already this far in development would be successful at all.

Will do! You’re absolutely right, I want to get this out as soon as I can because I’ve been working all this time, but I’ll be sure to pace myself and not put my health and well-being ahead of the project. Thanks so much ^_^

Thanks! :D Good advice, I will try to pace myself and not get reckless!

You’re absolutely correct, and trying too hard to get to the finish line can absolutely trigger burn out. I’ll be careful and try not to push myself. Thank you! :D

Thanks so much, sraëka! :DDDD Makes me very happy to hear that!

Thanks! Just a little jam game I did in a couple of weeks. And yeah RMN is back, so nice :DDD

Cheers, Opal! :DDDD Can’t believe it’s been 10 years already! So glad you put this game out there, it is charming and delightful! :D

Hey, thanks so much, DungeonDevDude, I meant to reply to this right when you wrote it, got distracted, and now it’s like nearly two months later, ooops, sorry XD

Really glad you enjoyed the game, I had a lot of fun making it! :D Really makes me want to remake some old RPG 2k games!

Good stuff!! Interesting worldbuilding and I love your take on the RTP Ace heroes, a lot of mechanical depth to the kits and battles, it’s always fun when you move to a new party and figure out how they fight! Very much enjoyed tho that last battle took me a few tries :D

Thanks so much, that means a lot, I’m glad! And yeah Lynette needs a conclusion to her story!

Absolutely amazing game!!! :DDD

Always enjoy reading these author notes and seeing your detailed thought process! I really like how this game turned out and it’s fun seeing your journey to get there :D

This rules, what an awesome little dungeon to work your way through, felt really good, barely survived! Always steal for lovely gem wife! :DDD

Great game, gameplay felt excellent, battles/skillsets felt poslished, nice exploration. Sometimes you just want a short hero versus demon lord story and this packed a lot in a short amount of time :D

Loved this! :DDD Very relatable, I both know and am (to some extent) both of these characters XD

Yes it is! I really need to make a blog, real life’s just been a mess, but I’m still hard at work at this game :D Thanks so much!

Yeah, though I understand completely with your thought process, I think I would have also second-guessed the more obvious name. It’s very hard to get all the little pieces right, but I really like how they came together for this game.

I also relate heavily to the discussion about running. Even with a big RPG, if you let the player just run from every encounter, does that not mess with, say, a carefully balanced battle of attrition of resources, etc? I have been tempted to just remove the option, but that also feels bad, haha, so its something I think a lot.

Also props for such dedication to the hour time limit. I don’t think I could do it, I’m way too picky, but you’ve really got some interesting stuff out of the time limit. I like games that make me think about how to go about making games, and these sketches are exactly that :D

Really enjoyed this one, am playing through your sketches and I really like how they boil down gameplay to the essentials and throw the player into things pretty blind.

At first I was fighting everything, it was only a few screens in when I noticed my resources dwindling that I started running, haha! Probably why I haven’t been able to beat Butterfly yet, I refused to run from anything and that didn’t end well for me, haha!

“the enemy whose item you’re least likely to find is also suggestively named (an anxiety-born compromise which I regret).”

I am glad you did this to be honest, it was a pretty great EUREKA moment when I arrived at the door, realized I didn’t have the key, thought back, and remembered I had run from the monster you spoke of.

Had you given it a more obscure name, I would probably still be playing, frustratingly poking every tree, looking for that key XD Still got real unlucky with drop rates for the key, but on the other hand the final boss didn’t use silence on me until it was almost dead, so (and all that grinding meant I had the meat/blood I needed).

Great work, I’m gonna play more of these :DDD

Wow, super cool! :DDD Struggled a little early on, but once I got the hang of it, I really enjoyed collecting items and cool stuff for the party and all the characters have very neat skillsets that work well together :DDDDD

As for the gimmick, I had no idea you could even do that in 2k3! Amazing! Made for some fun surprises as well!

Thumbs up!

It’s very easy to miss! :D

Thanks so much! :DDD

Thanks very much! I’m mostly doing alright, some real life issues pushed back the time I could work on the game for several months but things are looking better now. I really really need to make a blog, haha

Purchased, and will gladly purchase again if there’s ever a physical edition available :D

Thanks so much for making amazing stuff, Ladykiller in a Bind is still a big favorite of mine!

lol it really should

Which dungeon doesn’t respawn the monsters? Just checking the very first dungeon and aside from the very first one that blocks the way and introduces encounters, the rest respawn just fine.

In testing, I never needed to grind so much even on the hardest difficulty, so I could have missed a dungeon. Which one didn’t work for you?

Thanks so much! Comments like this really motivate me :DDD

Enemies do respawn, simply leave the dungeon and re-enter. I generally don’t find grinding super necessary just because of the sheer amounts of encounters the game throws at you, but it’s still an option.

Thanks very much! ^_^ Glad you liked it!

Thanks so much! I had a lot of fun making it! :D

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Spoiler Warning...

Yes she is, though you’ll have to play to see how it all happens :P

And thanks! :D Hoping I’ve improved, too!

Yes, it is! I am just really bad at providing updates. I'm going to try to do better with that in 2025 and am hoping to release something by the end of that year, if all goes well.

Thanks very much! :D I'm working on a semi-sequel, Izrand Allure, now, and I considered remaking Luxaren in that engine, but honestly, I'm not sure I would be able to go through with it. Part of what keeps me moving forward is making new stuff, so redoing an old game like that might actually be difficult for me to get done when I've got a lot of ideas for new games. 

Thanks again!

Happy Halloween! :DDD

Thanks for finding that! Seems there's a small window of time where they both exist, I'll have to figure out what I messed up

No problem, it's a very cool game :DDD

haha thank you so much, that part you mentioned is one of my favorites as well!!! :D

Yeah I should keep re-uploading old stuff. The urge to spend too much time to fix old stuff is strong tho so I have to be careful

lol thanks for finding the typo in my update about the typos lol

They're working on it! In the past few days, it's been up for short periods and down again, so, progress, I hope! And I think they're planning to rebuild it from the ground up if they have to! They have also made archives of the old RMN in case anything goes wrong, which is super cool! I'll link those below for anyone looking for 'em :D

https://rmn.rmarchiv.de/

RMN Archive.org collection

haha thanks, this one's originally from 2017 but the site I had it hosted on went down recently so I thought I'd update it a little and put it up here. I may put up more old stuff here but we'll see :D