There are currently two different branches/endings available in this sorta little jam/demo version. One leaning toward the sweet side of the character and the other toward the more sinister. However, both of those branches are expanded upon in the update that I'm currently working on, which in turn lead to more endings :3
In the update, different kinds of choices impact the ending you steer toward, as the player has more control over the way MC responds. Some choices let you act either kindly or cruelly, whereas other choices have more impact on a love interest's sanity. There will also be timed choices, where the player can choose not to act at all, for better or for worse. In order to implement all the extra choices, it's resulted in around 100 additional lines of dialogue for Castor/ia to respond with within the existing content of their route, meaning that all save data from the current version of the project will be unusable once the new update is released as it would cause some major bugs.
Aside from bad/dead endings, I'm aiming for each individual character route to have 4 proper endings to unlock. But yeah, as it is right now, there are just the beginning of two branches available because I made the game for a jam that only lasted 1 month. In that month, I also had to learn how to use Nani x Unity to put it all together since I'd just switched from using Tyranobuilder to make my previous projects, haha. That's why the game is quite short + a bit clunky. I just didn't know the best way to use the software back then and I didn't have much time to create it all in general. I wasn't even able to utilise the full month since it was so close to Christmas x3
The project was on hold for a long time after that because I didn't have the funding to continue since I'm too poor to pay voice actors myself (and having VA in my projects is a huuuuge motivator for me.) I wound up just working on other game jam projects in the meantime since it's much easier to work with others on jam games without having to worry about money :3
The update is not only adding more content for Castor/ia, adding more choices to the existing segment of their story while also continuing where it left off on both branches, but I'm also introducing the next character in the lineup and the start of their route. So it should be a fairly chunky update. I hope to try and leave it at a point again where it could be taken as a standalone story, and where the branches could be seen as endings even if they're technically not.
Fully completing the project will take a looong time though with me being a solo dev >.< Add to that my general poor mental health, which causes dramatically fluctuating levels of productivity, and then there's funding to worry about if I want to keep having voice acting in it. That's why I'm trying to do it episodically sorta thing cos otherwise it would just get far too overwhelming when I've got around 10 character routes in my notes x3
Thanks so much for checking out the game in its infancy anyhow! I appreciate you taking the time to both play and comment :3