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(1 edit) (+1)

interesting idea and aesthetics.
I got some grips with the camera, always feel that is too close to the character, making navigation difficult. Also, the default camera configuration is inverted by default, changed it as soon as i started.
Also i think the teleportation system could be symplified by having checkpoints and a button to quickly reset position without accessing the menu.
I think that with some quality of life improvements this game could be really cool, physics based games are a blast once everything fits.

(+1)

Thanks for the good feedback, it's much appreciated! While the cameras have been getting better with each release I do... they are definitely an ongoing process. I'm hoping to be able to spend the time redoing them from the ground up for the next game, using how it's worked in this one as a reference to improve it along with the ragdoll.

The teleporting however is something I can fix right now, you're also on the mark with that one. I'll look into changing it so you can quickly press a button to return to the last teleport spot you've come into contact with before full release.