Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Im happy to see a platformer on the playdate.
is there some kinda input lag when jumping? realy feels like thers a delay and makes it realy hard to time jumps.
I think i figured it out, its on button relese not button press, i think switching this over would make it feel soo much better.
keep up the good work, im sure with a little tweeking this could feel great
game crashed at end of second level, main lua:680: bad argument #1 to remove table expected got nil and main.lua 1071

(+2)

Thanks for the feedback! I just released an update for the game that should fix the jumping issue, as well as the potential crash when finishing a level.

Yip that feels soo much better now.
and the lvl didint crash now.

the start intro animation is soo cool, how did u do it?

(+1)

Thanks! The Playdate lets you specify some images to display on-screen between the main menu and the game starting, so I used that to do a simple "wipe" transition. Basically, the sprite walks left to right, the right side of the screen looks like the main menu, and the left side of the screen displays the title screen of the game. The sprite moves to the right until the whole title screen is displayed. Then the game loads.