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(+2)

I enjoy this game, but something I've been uncertain of is just how severely branching the paths are. Sometimes when I'm given a dialog option, the response I get is ambiguous enough, I can kinda assume that either choice I made would have led there. And I expect that saying "no" or something rude in most cases ends the encounter.

But with less obvious options, it's hard to sense just how much the game is actually responding to my choices. That gets a little frustrating or confusing when, like, I can't tell if being a little snarky or flirty with Ingrid will actually work, or if it's damaging my relationship with her and making it even less likely we'll hit it off.

I think what I'm running into is a lack of meaningful feedback. I don't know when my choices matter, since many of them don't seem to, and it's not clear when the game is actually responding to the choices I've made versus when it's railroading me. As a result, playing the game, while fun, can also be unpleasantly surprising or even frustrating.

I'm enjoying it, still, and I hope I haven't inadvertently locked myself out of Ingrid content. I'll discover as I play more. But I think the game would benefit with tighter feedback, so I didn't quite have to cross my fingers and hope for matters like that.

Thanks for the game so far!

(+1)

Hi thanks for the feedback! I don't want to give away too much mystery, but I will say that any rude/dismissive option that you choose won't usually last very long. You might get an upset or angry message back, or miss out on some photos, but there's not many decisions that will be carried across to the next chapter. This allows everyone to pretty much experience all of the content, or it'd be really boring if the wrong decision in Chapter 1 meant that you miss out on ALL future photos! So that's why being rude doesn't have much of a lasting effect. 

Also, if you think you've missed out on something, you can restart the chapter and play again. Everything will be reset at the start of the chapter. 

In the future I'm going to add  more choices, more story paths, and decisions with more lasting consequences. But it's a balance because it'll take longer for me to create, test and write all those outcomes. 

Makes sense. Thanks for the reply!