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Amazing work! The music and sounds were so enjoyable (only nitpick is an imperfect loop but it's a GORGEOUS imperfect loop). Excellent use of the theme. I really wanted to be able to resurrect a crater field but that would of course break a core mechanic, so it was a nice bit of strategizing to be challenged with. I was really bummed when my military scout told me the squids had a power of 28, so I raised mine to 35, and then the next turn when I went to war they had a power of 148... maybe a bit of balancing is in order? Haha! Good job.

(+1)

Thanks for the feedback, 'moon! That actually sounds like a bug! Scouting was one of the last-added (and therefore least-tested) mechanics! I'll have to peek under the hood to see what's going on there!

Thanks for playing <3