I had a good time with the demo and am glad to finally be playing the full version of Jolt: Fully Charged. Now I have a story to follow so I know why I'm destroying all the evil robots instead of just doing it for fun!Great job on this, devs. I'm eager to keep playing.
Thank you so much for this! It was thanks to people like you that we were able to fine-tune the game and make a better experience!
Apologies for the late reply, we're working out some issues with our systems.
Glad to be doing my part then, heh. And it's fine about the late reply, I'm just glad you enjoyed the video.
Part 2!I use the word "hate" a few times in this, but it's nothing critical of the game. It's still a great time overall that I could get better at with practice. The only issue I have with it is a lack of save system. Even an old school password system would be nice.
Funny you should mention the save system.
We actually just made a post on our devlog announcing the save system to be coming in the next update, since its a popular request. We'll let you know when we post it up!
Part 3!Now with 100% more shield usage! (Which amounts to little, considering I still get hit a lot!)
Be sure to check out version 1.1, now with 100% more saving AND streamer-friendly!
Part 4!Now with a save file!
Part 5!Getting more challenging now.
Skipped a few to avoid cluttering the page. Here's part 10!Overall, this is a great game and I enjoyed playing through it. The music was catchy, especially the main theme, and I liked hunting for the secrets in each stage. Some of the bosses were a tad frustrating, but in that "early era games" way where the player had to learn how to play. With a little more polish on the visuals and combat, I could easily see this being sold here or on Steam. Maybe even a sequel...depending on what the ending is like. Unfortunately, while fighting the final final boss, the game bugged out and I could not finish it in this video. Still, that hiccup aside, great job, devs. Hopefully word of your game will spread.