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(1 edit) (+1)

Nicely made!
I feel like the controls were very unintuitive though, I had to wrack my brain to remember any input.
Like if there is arrow movement why not have jump on Up or Space for that matter? Pipe types could be on 1,2,3 and maybe if you pressed them  again you would rotate that type. That the rotation was displayed on the ui was very helpful though. The mapping was to me very unconventional apart from being in the same general area on the keyboard.
Personally something like E:pickup/place, R:Rotate, Space/Up:Jump, 1-3: pipe types, Q: cycle types would make much more sense, but that is my WASDerbrain speaking. 
The jump not being able to get over a single block's height also strange to me, this while the character is more than one block high? Hm! :- )

Criticisms aside, impressed with what you managed to put together!

Hey thanks!

Regarding the controls, yeah, they are a mess, coincidentally the reworked mapping includes some of the things you proposed! both that 1,2 and 3 map to each pipe, and that space maps to jump. Also, the mouse will now control the actions (drilling, piping), and you will be able to rotate the pipe using the mouse wheel. 

The jump height feels odd due to a misunderstanding, I (the developer) intended for the character to be about 3/4 of a block tall , but the sprite sheet (which was made one day before deadline) ended up being about 4/3 of a block tall, so I ended up enlarging the collision box, giving him a shorter-feeling jump than intended (and making him unable to go through 1 block tunnels)

The reason the jump itself is shorter than 1 block is because we wanted to encourage a more strategic use of ladders. We might end up making it at least 1 block high post jam though.

Thank you for your critique and I'm glad you enjoyed it!