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Interesting... Seems like something went wrong when the game tries to read numbers from string keys.

It could be because of regional settings and number formatting. I never knew this is a thing. Maybe we will need a better way to parse string into float then. I will definitely do some research on that for the next build.

Today I learned something new. Thanks a lot for the log!

Sadly it's one of the worst parts of programming. That, and dates.
If I had to guess, one part of the code uses regional format (either directly, or due to a library used) while another part uses default/hardcoded format, so it breaks if they don't match.

Any hopes for an update?