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I think this game has a lot of potential. Random key points that I hope will be helpful, but if nothing else I think your game was really fun.

- Control feels odd with KB&M. The mouse pointer moves with the characters movement, would probably be better if it didn't do that.

- Attack ranges, there needs to be attack ranges, otherwise I'm just rapidly clicking on the enemy while moving. As well as indicator you have line of sight. 

- Tootips? Maybe a way to indicate right clicking gives enemy movement area. As well as the show all enemy movement. The way to talk to others and show info seems clunky too. Why not just double click to show enemy stats, or normal click to show dialogue? Same goes for skills, it'd be easier if the name was on the bottom, maybe a small description.

- Balance seems fine though for the mage (I already forgot names) fire attack, her minigame is tough compared to the ice attack. You can easily do more damage with ice. Maybe consider another minigame (or just higher damage output for fire to compensate). Gamble doesn't seem to do much but I can tell she's WIP

- Love the graphics. This isn't much but the way the alchemist shakes her hips is v cute. All their attacks are visually appealing.  I love the designs. A+ points here.

- Sound effects! I hope the knight gets a better attack sound for hits. 

- Stat explanation on level up would be nice too. 

- Enemies, could be smarter? Some of them seem to do nothing. I also want to see resistances and what-not, something to make things harder.

Love this demo.

(+1)

Lucky, thanks a ton for playing! I'll note all these concerns, and we will hit them all to make them better guaranteed! Thanks a lot for enjoying the demo. There was a lot of love put into that hip shake!