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I'm not sure what I just played, but I'm glad I played it.

This game has a funny kind of deliberate jank to it. I feel like you could submit this to some strange European art game exhibit and they might actually like it.

It's neat how the topsy-turvy camera plays into the game design itself. It's like, your character is super powerful - you can kill people and dismatle the environment so easily - but you die if you lose your balance. It genuinely feels like you're on drugs, like you're super-powered but incredibly fragile at the same time. It's like Hotline Miami turned up to its logical extreme. Some kind of hyper-violent fever dream, where each level and each death bleeds ambiguously into the next. I can imagine some RPS journos writing about this.

Also, I like how the main menu text changes each time you reload it.

My only complaints are:

  • I think there is no save support right now. When I exited the game, I had to start over.
  • The gameplay gets repetitive, because it doesn't introduce any new tiles or enemies or objects. The amount of polish and detail is really impressive (music/sound design especially), but after 30 minutes I felt like I saw it all. This is an art game, and it doesn't really have the addictive dopameme qualities of a normal game, so I think you need new content hold the player's interest (i.e. it's hard to keep playing just for the gameplay).