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(+1)

I welcome this idea!

Although one problem I feel right off the back is that the timers spawn randomly, and honestly can easily mess you up due to simple chance. Since the map isn't symmetrical, you could have an unfair spawn where you can't reliably get to the timer unless you were experienced. 

Maybe instead have the timers give lower output, but have them spawn more constantly? That way you can keep people moving but make it a little more fair? Or floating easily accessible collectibles spawn away from the player, I dunno.

Cheers!

(+1)

Interesting idea! I will give it a shot in the next build.  

The time capsules definitely  need some finer tuning. I was thinking of increasing their life span. Right now they disappear a bit too quickly even for me.  90% of the time I miss the first capsule, because it spawns somewhere on the opposite end of the map. I know I can't make it before it's gone so I just wait for the second one. 

Anyway, I want to put together a smaller map to see if it solves the problem.